Vivox for Small OpenSim WorldsApril 9th, 2012 at 17:04
Like many of you, I read Maria’s article last December saying that Vivox was giving free voice service to small OpenSim worlds. I thought that was a nice gesture, but I confess I found it hard to believe, so I didn’t act on it. Until yesterday.
I decided to give it shot, because my projects could really use inworld voice, and I had nothing to loose just for asking. Yesterday was Sunday. To my surprise, I got a reply within 1 hour of my request. I filled out the license agreement. This morning an email was waiting for me with the precise instructions, down to the lines that I needed to add to my .ini, and a link to the blog post that Kitely wrote on how to enable voice. I just had to copy-and-paste the config, and I had voice working in 10 minutes! — 9 of which were spent figuring out which buttons to press on the viewer to enable voice all over.
I couldn’t believe it! Someone at Vivox must really like OpenSim! Wow.
D2-ers, don’t miss out on this fantastic opportunity! See Maria’s article and take it from there. No need for complicated and costly licenses. No need for horribly complicated and fail-ful Freeswitch installations. Small worlds just got as powerful as the big ones — or even more powerful, because big, commercial worlds need to pay for the service, and the small ones don’t. At least for the time being.